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Hair Strands in UE5 + Simulation + Breakdown

Some new strand hair for Unreal Engine 5.3. I've had a lot of fun digging into how to get strands to simulate nicely and learnt a lot so wanted to share a couple of simple styles. Full breakdown here: https://www.artstation.com/blogs/leahmcewen/wBYX4/xgen-to-unreal-engine-5-breakdown-simulation-setup

Physics guides in UE5 - each guide will affect the nearest surrounding strands

Physics guides in UE5 - each guide will affect the nearest surrounding strands

Simulation settings

Options from the edited MetaHuman shader

Leopard print dye created with 3 different groom groups for clean edges

Leopard print dye created with 3 different groom groups for clean edges