Some new strand hair for Unreal Engine 5.3. I've had a lot of fun digging into how to get strands to simulate nicely and learnt a lot so wanted to share a couple of simple styles. Full breakdown here: https://www.artstation.com/blogs/leahmcewen/wBYX4/xgen-to-unreal-engine-5-breakdown-simulation-setup
Simulation settings
Options from the edited MetaHuman shader