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Mohawk Braid - Real-Time Cards + Breakdown

I wanted to share a rough overview of how I go about making and rendering hair cards. After sharing this idea on Twitter I got a huge response, so I added a few more screenshots and gifs that I hope will help with some of the more awkward parts. I originally started this asset with the intention to render in Marmoset Toolbag but switched over to UE5 near completion and really liked the results I was getting. Other great breakdowns:
Tomos Hywel Evans Breakdown:
https://www.artstation.com/artwork/yb1b89
Jansen Turk's Breakdown:
https://www.artstation.com/artwork/YaD6oP

I tend to use the same modifiers and often use multiples of similar modifiers and layer them up.

I tend to use the same modifiers and often use multiples of similar modifiers and layer them up.

Here you can see a scene overview and how you can move bound curves into place and then rotate them around to the desired position. Check out George Sladkovsky on ArtStation and YouTube for the Plugin

Here you can see the base of my braid made from the pre-made chunks, then the layered additional cards and flyaways

Here you can see the base of my braid made from the pre-made chunks, then the layered additional cards and flyaways

Thank you reading!